Archive for March 31, 2008
What is User Centric? (Rls 1.0)
In the last post, we touched on the idea of the “Youniverse,” and how the world of technology has changed from machine centric, where users contended for rare technological resources, to user centric, in which each user is surrounded by multiple available electronic or digital products, applications, and systems.
Consider the technology you can now access on a daily basis. You probably have at least one computer at home and one at work, with a plethora of programs for communications, research, word processing, entertainment, and more. Your home entertainment system might now include a TV with DVR for increased interactivity, or game platforms that not only play a variety of games, but access the Internet to post your scores, download other games and demos, or just surf the Web. You also use (at least) one cell phone, smartphone, PDA, iPhone, electronic daily planner, or combination thereof.
Now you not only have the advantage of an abundance of technologies, but they are smaller, more portable, more and more omnipresent. Laptop computers and cell phones become ever lighter and more powerful. Many cars are now equipped with GPS systems. Portable music players barely take up more space than a pack of gum, with near-invisible earphones and wires.
As the hub of all this activity, you get to make the choices, and you get to decide—how do you want your “Youniverse” to evolve? How will people, systems, applications and requests get your attention? In the Youniverse, attention must be earned, not demanded. Are those things that are trying to get your attention earning the right to occupy your precious time?
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